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Anonymous Sadist
Anonymous Sadist

Introduction
My texts (2)
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PHQ-Nickname:
Akatsuki

Halfquake:
Malicious Love

Level:
13

Total kills:
201,137

Birthday:
January 30th 2009

Videogame Enemies - Scientific Approach

Mood:awake
Type:Story
Added:March 11th 2019, 18:35:01
Visits:767
Rating:4.42/5 (Votes: 7)

Description:
Another scientific approach, this time about enemies in video-games.

Hello, friends...
Today in our test chamber are enemies from video-games. These cliches apply only to FPS. Maybe something else.

There is a ladder of mooks that consists of 4 steps: Fodder (Headcrab/Dragon), Mook (Slave), Elite (Grunt) and Boss (Nihilanth/Somos). Boss is divided shorter into two: Puzzle (Tentacle/Somos) and Sponge (Nihilanth). You may sprinkle in some undefeatable mundane enemies, but they would be just Puzzles.

>Fodder
Fodders are your average Headcrabs/Dragons. They are common and weak, sometimes annoying. Alone, it's defeated. In group, it's defeated TOO.

>Mook
Mooks are mooks. They aren't obnoxious like Fodders, but not powerful like Elites. The medium. Alone, it's defeated. In group, it may be overwhelming.

>Elite
Elites are upgraded mooks, usually placed in the lategame. Don't think you'll get away without beating them... Alone, it may be a bit difficult to defeat them. In group, it IS overwhelming.

>Puzzle Boss
Attacking obstacles portrayed as alive creatures that you need to bypass/kill using methods other than weapons.

>Sponge Boss
Damage-sponge. Shoot and strafe, shoot and strafe.

>Other
Don't be shy and try to break these cliches! Do something innovatory! Like invulnerable mundane mooks or multi-stage boss with 'Puzzle' and 'Sponge' being it's stages. Or maybe a multi-boss stage. Try breaking these rules. You will never succeed.

On this happy note, I can end this with a sigh and a smile.

thebetahawk
March 12th 2019, 15:18:50
Another deadly analysis! I tried breaking some of the cliches and my head exploded. I guess I didn't succeed.

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