PHQ-Nickname: Akatsuki
Halfquake: Malicious Love
Level: 13
Total kills: 201,137
Birthday: January 30th 2009
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Videogame Enemies - Scientific Approach |
Mood: | awake |
Type: | Story |
Added: | March 11th 2019, 18:35:01 |
Visits: | 893 |
Rating: | 4.42/5 (Votes: 7) |
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Description: Another scientific approach, this time about enemies in video-games. |
Hello, friends...
Today in our test chamber are enemies from video-games. These cliches apply only to FPS. Maybe something else.
There is a ladder of mooks that consists of 4 steps: Fodder (Headcrab/Dragon), Mook (Slave), Elite (Grunt) and Boss (Nihilanth/Somos). Boss is divided shorter into two: Puzzle (Tentacle/Somos) and Sponge (Nihilanth). You may sprinkle in some undefeatable mundane enemies, but they would be just Puzzles.
>Fodder
Fodders are your average Headcrabs/Dragons. They are common and weak, sometimes annoying. Alone, it's defeated. In group, it's defeated TOO.
>Mook
Mooks are mooks. They aren't obnoxious like Fodders, but not powerful like Elites. The medium. Alone, it's defeated. In group, it may be overwhelming.
>Elite
Elites are upgraded mooks, usually placed in the lategame. Don't think you'll get away without beating them... Alone, it may be a bit difficult to defeat them. In group, it IS overwhelming.
>Puzzle Boss
Attacking obstacles portrayed as alive creatures that you need to bypass/kill using methods other than weapons.
>Sponge Boss
Damage-sponge. Shoot and strafe, shoot and strafe.
>Other
Don't be shy and try to break these cliches! Do something innovatory! Like invulnerable mundane mooks or multi-stage boss with 'Puzzle' and 'Sponge' being it's stages. Or maybe a multi-boss stage. Try breaking these rules. You will never succeed.
On this happy note, I can end this with a sigh and a smile. |
thebetahawk March 12th 2019, 15:18:50
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Another deadly analysis! I tried breaking some of the cliches and my head exploded. I guess I didn't succeed. |
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