Dear sadists, here is yet another list of recent changes, thanks to Khimitsu, Lordasriel, Allycarda and Cellardoor. - A new random thing can now happen on new days that will help you out on your decision which creatures you should buy at the laboratory. - Added two additional drop-down menus to the Offer Contracts page that makes offering contracts even more convenient. - Re-Adjusted costs, fixcosts and catches of ALL NPC contracts. The problem was that on lower levels, contracts provided too few victims, while on higher levels they provided way too much. This has been fixed. - Added new NPC contracts for level 59, 63, 69, 75, 81, 87, 90, 93 and 96. - There is now a level restriction for TC when buying contracts. - Slightly increased the amount of traps or contracts you can buy per day, depending on your level. Two or even three new features are on the way, including the Trap Engineer and the Demand System. And as always, I'd like to hear your opinions on the recent changes, wether you like them or not, and if you have any suggestions on how to improve them or anything else in PHQ. Thanks for reading! muddasheep |
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