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Gamma 1259.912
By muddasheep, January 17th 2006, 19:01:54

Dear sadists.

Here's the latest list of changes!

- Sale of NPC contracts returns 20% now, instead of 50% of the initial price.

- Now you can see when the next NPC contract will expire (column "Next Quit" in the management list).

- Contracts Fame and Trap Crafting skill cannot be higher than your current level + 4 anymore. If you already have a higher crafting skill or contracts fame you will have to wait for your level to increase accordingly.

- The bomb symbol will now appear if someone bombed your field in BVII.

- Experience Points contract sellers get for finished contracts have been slightely increased.

- Experience Points trap crafters get for trap chains has been halfed.

- Contracts now won't get canceled anymore after the seller has failed to deliver once. Contract sellers will NOT have to pay a compensation anymore. Only after 15 failed deliveries, the contract will get canceled, the seller will get a negative PlayerRating and will have to pay a compensation, naturally.

- Also, the duration does not get lowered for failed contract deliveries.

- Contract Sellers can now click on the names of their client contracts to view the transfer history.
(There won't be a transfer history for contracts that already existed before this update.)

- Contract Sellers cannot offer any contracts anymore if they have more than 35 active clients.

- Last two budgets now really shows the last 2. :P

- Contracts on the clients page are now ordered by contract names.

- Daily random events are working properly now, thanks to Steltie (who pointed it out sometime ago but I forgot about it ) and Khimitsu (for pointing it out again with calculations and proof that it really didn't work).

- Quitting Fee of contracts is now at least one fixcost value.

Thanks again to Steltie for helping me test some of those updates. :P

Thanks for reading.

muddasheep

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