Dear sadists. Here's the latest list of changes! - Sale of NPC contracts returns 20% now, instead of 50% of the initial price. - Now you can see when the next NPC contract will expire (column "Next Quit" in the management list). - Contracts Fame and Trap Crafting skill cannot be higher than your current level + 4 anymore. If you already have a higher crafting skill or contracts fame you will have to wait for your level to increase accordingly. - The bomb symbol will now appear if someone bombed your field in BVII. - Experience Points contract sellers get for finished contracts have been slightely increased. - Experience Points trap crafters get for trap chains has been halfed. - Contracts now won't get canceled anymore after the seller has failed to deliver once. Contract sellers will NOT have to pay a compensation anymore. Only after 15 failed deliveries, the contract will get canceled, the seller will get a negative PlayerRating and will have to pay a compensation, naturally. - Also, the duration does not get lowered for failed contract deliveries. - Contract Sellers can now click on the names of their client contracts to view the transfer history. (There won't be a transfer history for contracts that already existed before this update.) - Contract Sellers cannot offer any contracts anymore if they have more than 35 active clients. - Last two budgets now really shows the last 2. - Contracts on the clients page are now ordered by contract names. - Daily random events are working properly now, thanks to Steltie (who pointed it out sometime ago but I forgot about it ) and Khimitsu (for pointing it out again with calculations and proof that it really didn't work). - Quitting Fee of contracts is now at least one fixcost value. Thanks again to Steltie for helping me test some of those updates. Thanks for reading. muddasheep |
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