Dear sadists or rather victims, in this case, it's that time again! - Traps that you crafted and that you are using yourself will not show up in the Clients Page anymore. (Thanks, TheDarkOne). - Bug fixed: When contract duration reached 0 it still was available for another day. - Finished traps and contracts now give its crafter/seller 0 PR if initial durability/duration was below 6, 1 PR if it was below 15, 2 PR if it was at least 15 (Thanks, Khimitsu). - Every dismantled/cancelled trap/contract now gets its crafter/seller the same amount of PR as the crafter/seller would get if the trap/contract was finished. (Thanks, Khimitsu, again.) - Dismantling and Cancellation costs have been turned around, meaning that you pay more the closer the trap/contract is to getting finished (Also thanks to Khimitsu). - Contract cancellation costs have been adjusted. - Trap Chain experience is now random, based on the max. possible amount. It will at least be 1/4 of the max. possible amount. - Trap Crafters get normal Trap Chain XP again (up until now they only received 50%). - Life Cell costs have been slightely increased. - Resource Converter costs have been increased. - Clients payment has been added to the Last 20 Days statistics. - Added limit of how many contracts a Contract Seller can offer in total per day (similar to Crafting Tries for TC). Thanks for reading. Expect another big addition very soon (no, not IAD). muddasheep |
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