Dear sadists, nay-sayers and yay-sayers, thanks a lot to Ren for pointing out bugs in the Attack System and Contracts Section. - Players were able to attack other people more than just once a day. - Traps you should've lost were still in your institute. - Now the contract with the highest duration really gets sold first when buying player-made contracts (same for traps, but that already worked properly). Oh yeah, and I added a "Costs Per Victim" value to the Purchase Victims page. To those wondering about my absence, since February 1st 2006 I have to do civilian services for the country I live in. It's not something I chose to do, it's something I have to do (every man has to do it and can decide to either go to the army or do civilian services). I will have to work there for the next 9 months. Plus I still have the old job, for which I have to sacrifice 10 additional hours a week. And with 50 hours a week there is not much free time left. I still try to squeeze every free time I have into my projects, but everything will get slowed down a lot, and I'm really sorry about that. But anyway, you can still send me suggestions/criticism, because as I said, I still have some time left for my projects and I won't let y'all down. muddasheep |
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