Hello! The Star Onion Brigade PHQ Development Department strikes again! - The required kills for the next day are now also depending on the highest possible trap you could already use at your level. - Catches of NPC Contracts have been increased again. - Increased StoreRoom Capacities of CS, depending on fame. - You can now send messages when fighting other players' CVs. - The damage of ranged attacks in CV fights (both against other CVs and creatures) is now random, with a minimum of 10% of the possible damage. Thanks for reading. muddasheep |
||||
View Comments (9) | Search |
Comments | |
TaskBeenden March 25th 2006, 23:05:50 | |
just a question: why do you change things that where suggested just by a few ones, and don't ask the whole community ?
or at least discuss things at the forum ? (at/in/on) ??!! | |
muddasheep March 25th 2006, 23:17:39 | |
that's simple: we're talking about a lot of stuff that shouldn't be revealed to the other players because it would spoil the fun, such as what rewards there should be for contract selling/trap crafting level ups.
besides: most of these suggestions come directly from the community anyway. it's basically just the way it was before! I always changed stuff without asking anyone else too, and now I have three people who help me out on brainstorming on the more indepth stuff. do you think it's that bad? | |
LordAsriel March 25th 2006, 23:21:29 | |
Right, changes are not arbitrary. Most are based on necesities or issues that are got from the comunity in the forums, chat, or message systems (the ones that are not terribly obvious, anyway). The minority is based on customizing things a bit.
And yup, that would spoil the fun from simple mortals. | |
TaskBeenden March 25th 2006, 23:26:39 | |
it's not bad but it looks like that...
and I know one guy who really "like" this kind of brainstorming, well ok this depends on another person too but meh... in a nutshell it's ok | |
TaskBeenden March 26th 2006, 12:17:13 | |
another question: the required kills for all graduations ? like low xp, normal and bonus ? or just for the bonus ? because it don't seems that the low and normal required kills have changed, just for the bonus xp ?? | |
muddasheep March 26th 2006, 13:33:33 | |
low and normal have been changed, and the bonus depends on the first two, so yes, all have been changed. but you will only see the difference if you have too many low level traps. | |
TaskBeenden March 26th 2006, 23:21:09 | |
ok | |
Decus March 26th 2006, 23:27:31 | |
Woah. I thought someone had shot me and beaten me when I saw my Storeroom capacity nearly doubled...along with how many victims I was getting. This'll make sending out contracts alot easier...now if only people actually produced traps of my level. --; Either way, I'm glad it happened. | |
smilejb March 31st 2006, 23:36:13 | |
Hehe, I'm back and we have some nice updates here . | |
Recent news: |
(March 19th 2006) CV Weapon Skills! Hello! about two weeks ago Khimitsu offered me to join Kh(...) |
(March 11th 2006) Warning! Your computer might be in danger! Dear sadists, this room is green. - Spam protection: N(...) |
(March 11th 2006) Note Dear sadists, yet another update. - Contract Sellers n(...) |
(March 08th 2006) Notice Dear readers, the following changes have been made. - (...) |
(March 04th 2006) Hell yes. Dear sadists, thanks to Khimitsu and Ren, the following c(...) |