Hello. Yet another list of recent changes... - Bug fixed: In Creature/CV fights when both sides had ranged attack the damage wasn't calculated with the new ranged-damage-system. - In Creature/CV fights melee attackers can't attack in the first round anymore - that's the amount of time they need to get close to the ranged attacker. - Bug fixed in Demand System for TC's: You could set a demand point for a 200ish contract and see/buy contracts with 240 catches, even if you hadn't set a demand for that one. - Trap Engineer now changes 99% of the traps successfully, but needs 5 resources of any type as an additional fee. - Added Trap Placement overview to "Manage Traps" section. The images are clickable and check the checkbox of the clicked trap in the list below the Trap Placement (just in case you haven't noticed yet). Thank you for reading. muddasheep |
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TaskBeenden April 30th 2006, 14:17:14 | |
a lot of work | |
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