Dear sadists, long time no see. I proudly present another list of changes. - Slightly increased contract limit for TC. - Slightly increased clients limit for CS. - Fixed income bug: Income is based on your daily kills, but it was calculated on the total kills your traps COULD have made. Now it's based on the actual kills you make, like it was supposed to be. - Fixed life cell bug: The actual payment was less than what was displayed on the start page of the Life Cell. - Fixed laboratory bug: If buying different types of creatures, only the costs of the last creature would be actually paid. - Price and fixcosts of traps have been reduced. - Price and fixcosts of player-sold contracts have been increased. - Kills of traps have been changed, with a more linear increase in higher levels. As always a small reminder that comments, suggestions and general criticism is rather welcome. Thank you very much for reading. muddasheep |
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