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Version 4.5 Part IV
By muddasheep, July 23rd 2006, 21:41:46

Dear people,

continuing with Version 4.5!

- You can now choose to set more demand points, depending on how many traps/contracts you actually need (with a limit of 5).

- Trap Chain XP has been changed! It's not random anymore, instead it depends on how many traps you've placed and how long the longest trap chain is! Ask your Dragon Ass-istant about Trap Chains for more info.

- New Trap Chain Picture in Dragon Ass-istant.

- Improved Chosen Victim hunger calculation everywhere to decrease randomness! For example, Expensive Cookies now remove a higher minimum amount of hunger!

That's it already! See you again!

muddasheep

View Comments (6) Search

Comments
Khimitsu (5/5)
July 23rd 2006, 22:47:18
I love you.
muddasheep
July 23rd 2006, 23:08:30
Spam
July 24th 2006, 07:51:38
While you're busy with chosen victims, how 'bout fixing some of the item names? "Perl" should be "pearl," "axt" should be "axe," "disbelieve" should be "disbelief" and "massdestruction" should be "mass destruction." :P

And why can the trap engineer repair only one type of trap? :-/
muddasheep
July 24th 2006, 12:46:28
While I agree with "disbelief" and "mass destruction", Perl and Axt are intentional, because Perl is the programming language PHQ is written in (thus making it some kind of insider joke :O), and Axt is german for Axe :P

and the TE works fine for me >_> what does he tell you? that the chosen trap is in good condition and doesn't need to be repaired? well it needs to have at least 3 less durability than the initial durability, if that's your case
Spam
July 24th 2006, 13:03:24
Fascinating insight ;)

Anyway, I have Mazes and Rotating Suns of Death, but I can't repair any of my Mazes even if they have more than 3 less durability than their max.
muddasheep
July 24th 2006, 13:11:07
I just tested it with your account session and it worked fine >_>'

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